Metaverse: Difference between revisions

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* 언제 사용하는가? - 서버 구성, 성능 튜닝, 문제 해결 시
* 언제 사용하는가? - 서버 구성, 성능 튜닝, 문제 해결 시


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== Purpose ==
== Purpose ==
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* Non-goals: 다른 주제로의 확장
* Non-goals: 다른 주제로의 확장


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== Key Concepts ==
== Key Concepts ==
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== Detailed Explanation ==
== Detailed Explanation ==
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Perhaps metaverse may looks like the world inside of the movie - The Thirteenth Floor at 1999.
Perhaps metaverse may looks like the world inside of the movie - The Thirteenth Floor at 1999.


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== Best Practices ==
== Best Practices ==
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* 테스트 환경에서 먼저 검증
* 테스트 환경에서 먼저 검증


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== References ==
== References ==
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* [https://wiki.hpcmate.com Metaverse]
* [https://wiki.hpcmate.com Metaverse]


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== Related Pages ==
== Related Pages ==
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* [[Network]]
* [[Network]]


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[[Category:Server]]
[[Category:Server]]

Latest revision as of 11:29, 17 July 2026

Template:Status

Template:TOC

Overview

Metaverse에 대한 기술 문서입니다.

Summary

  • 무엇인가? - Metaverse
  • 왜 필요한가? - HPC 및 서버 환경에서 필수 개념
  • 언제 사용하는가? - 서버 구성, 성능 튜닝, 문제 해결 시


Purpose

이 문서가 존재하는 이유

  • Goal: Metaverse에 대한 기술 정보 제공
  • Scope: Metaverse의 개념, 사용법, 설정
  • Non-goals: 다른 주제로의 확장


Key Concepts

Concept Description Related
Metaverse HPC/서버 환경에서 중요한 기술 개념 Linux, Server


Detailed Explanation

The metaverse would be the emerging 3-D-enabled digital space that uses virtual reality, augmented reality, and other advanced internet and semiconductor technology to allow people to have lifelike personal and business experiences online. it will be evolution of today’s internet—something we are deeply immersed in, rather than something we primarily look at. It represents a convergence of digital technology to combine and extend the reach and use of cryptocurrency, artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), spatial computing, and more. In June 2022, McKinsey released Value creation in the metaverse, a new report based on surveys of more than 3,400 consumers and executives, as well as interviews with 13 senior leaders and metaverse experts. 섬네일|the_thirteenthAt GTC23, NVIDIA dives deep into the "Omniverse" https://www.nvidia.com/gtc/ as a core technologies for metavers area. New features in the Omniverse platform include:

  • Real-time ray-traced subsurface scattering shader – This is the process of accurately capturing what happens when light hits an object and is refracted or split or shattered through different types of surfaces. NVIDIA was the first company to do real-time photorealistic ray tracing a few years ago, and the addition of real-time ray-traced subsurface scattering in Omniverse is impressive.
  • Performance improvements – Improvements around runtime data transfer and scene optimizers will support operating more complex digital twins, including for a factory, warehouse, city block and more.
  • More SimReady assets – SimReady is a standard for creating photo-realistic 3D assets that include standard metadata that allows anyone on the Omniverse platform to use them. NVIDIA has now made hundreds of free SimReady assets available to customers.
  • Generative AI – New generative AI capabilities include Text-to-Material, Text-to-Code, and Audio2Face.

The company also introduced NVIDIA Picasso, a new cloud service that developers can use to build and deploy generative AI-powered text-to-image, text-to-video and text-to-3D applications. Perhaps metaverse may looks like the world inside of the movie - The Thirteenth Floor at 1999.


Best Practices

  • 최신 버전 사용 권장
  • 공식 문서 참고
  • 테스트 환경에서 먼저 검증


References


Related Pages

Knowledge Graph

Related

LinuxServerHardwareNetwork